@startuml
sprite $digg [48x48/16] {
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00DFFFFFFFFFF50EFFF60DFFFFFFFFFF60DFFFFFFFFFF500
00DFFFFFFFFFF50EFFF60DFFFFFFFFFF60DFFFFFFFFFF500
00DFFF822FFFF50EFFF60DFFF822FFFF60DFFF822FFFF500
00DFFF700FFFF50EFFF60DFFF700EFFF60DFFF600FFFF500
00DFFF700FFFF50EFFF60DFFF700EFFF60DFFF600FFFF500
00DFFF700FFFF50EFFF60DFFF700EFFF60DFFF600FFFF500
00DFFF700FFFF50EFFF60DFFF700EFFF60DFFF600FFFF500
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00DFFFFFFFFFF50EFFF60DFFFFFFFFFF60DFFFFFFFFFF500
00DFFFFFFFFFF50EFFF60DFFFFFFFFFF60DFFFFFFFFFF500
00DFFFFFFFFFF50EFFF60DFFFFFFFFFF60DFFFFFFFFFF500
0056666666666206666205666666FFFF605666666FFFF500
0000000000000000000000000000EFFF600000000FFFF500
0000000000000000000002222222EFFF602222222FFFF500
000000000000000000000DFFFFFFFFFF60DFFFFFFFFFF500
000000000000000000000DFFFFFFFFFF60DFFFFFFFFFF500
000000000000000000000DFFFFFFFFFF60DFFFFFFFFFF500
000000000000000000000344444444441034444444444100
000000000000000000000000000000000000000000000000
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}


!define FA5_DIGG(_alias) ENTITY(rectangle,black,digg,_alias,FA5 DIGG)
!define FA5_DIGG(_alias, _label) ENTITY(rectangle,black,digg,_label, _alias,FA5 DIGG)
!define FA5_DIGG(_alias, _label, _shape) ENTITY(_shape,black,digg,_label, _alias,FA5 DIGG)
!define FA5_DIGG(_alias, _label, _shape, _color) ENTITY(_shape,_color,digg,_label, _alias,FA5 DIGG)
skinparam folderBackgroundColor<<FA5 DIGG>> White
@enduml